It’s not always a eureka moment. It might not change the world. But it's a moment of clarity that help set your course. It's up to you to create the environment that makes it happen.
Interaction design patterns are constantly evolving and every now and then a really interesting one crops up. This time, it is a novel approach to faceted navigation, called 'elastic lists', which utilises information visualisation principles.
There is a sudden, surprising upsurge in the number of designers extolling the value of code. That’s not to say that designers are arbitrarily acknowledging the beauty of a well-formed operator overload in C++. No, they’re clamouring for courseware for front-end development. Designers want to be developers.
There is lots of F: functionality that is. So much so I am wondering if we should rename UX UF, as in User Functionality. Not that there is anything wrong with the F word. It’s great when you have an intuitive online journey. But to my mind that is only half the story. It strikes me that there isn’t enough X in UX.
Persona development can be contradictory. We use personas to validate and stress-test user journeys, scenarios, navigation models and so on, but we often don’t stress-test the personas themselves to see if they withstand scrutiny.